Trackmania Turbo – Announcement trailer – E3 2015 [Europe]

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Trackmania Turbo – Announcement trailer – E3 2015 [Europe]Preorder now on:
Available 26/11/2015 for the first time on consoles, on PlayStation 4 and Xbox One systems, and also on PC.

Trackmania offers you the ultimate arcade racing universe where everything is about reaching the perfect racing time.

Test your skills in over 200 tracks, experience immediate fun by challenging your friends at home (offline splitscreen) or online.

The competition lasts forever: design and share your own tracks with other players in the Trackbuilder!


Trackmania Turbo,Nadeo,Ubisoft,arcade racing game,trackbuilder,E3 2015,announcement

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  1. To believe the graphics has agrd so well, really is an astonishing accomplishment that Ubisoft has created with this game to date, and we can't forget the inteoduction to Console, which truly did give new players a taste of how insane an arcade racing game should truly feel, being able to have your own creativity

  2. Shame there was never any updates, customization options, new music, track themes, singleplayer modes like Puzzle or Platform of the old days, naming your saved tracks, lighting fixes (things can be blotchy), track pieces (PC received more), selectable build area size, car horns, or even DLC.

    Why did you abandon it on day one?

  3. The Huge Request to a Ubisoft: Please Dismiss Florent Castelnerac from the leading post of Nadeo!
    Hylis and his supporters are the main destructive force that can destroy the TrackMania series at any time! Nadeo in the current composition is the main stop factor in the development of the series. TrackMania is a very promising racing arcade game, as it combines interesting content creation mechanics and dynamic fast-paced races. Now there are practically no competitors, so you can easily take this market. You just need to fire Hylis as soon as possible. And please keep him away of Nadeo and the TrackMania series. He is going to destroy the beautiful racing game.

    By the way …

    Did you know that? TrackMania Turbo was supposed to be complete with the ability to create replays of a full-fledged editor without a block counter and boring skins that did not even have a car paint editor. Do you know why all this did not happen? Because if all this was in TrackMania Turbo, in this case ManiaPlanet was unnecessary. To save ManiaPlanet, Hylis intentionally shortened TrackMania Turbo. All this was done specifically in order to create a view of a large form of activity and creativity, and not be fired from Ubisoft.

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